What does that mean? That means every piece of shiny armor is reflecting it’s true surroundings, every bright surfaces illuminates it’s surroundings and effects the overall lighting. This enables bounce light completely in real time. One of the great things about Ultimate Epic Battle is that the battle grounds have been created in impressive detail. So I built my own dynamic global illumination lighting engine. But I didn’t stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. Each individual decides his own path and navigates complex environments. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine.
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Unfortunately there really aren’t many engines that you can chuck 10,000 characters in and expect good performance. Want to see what a battle of 100,000 units looks like? We don’t recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders! That is why we decided not to limit the amount of units in battle.
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Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. Mess around with a massive variety of units. Though, this scénario works onIy in virtual worId, because you máy face serious conséquences with police ór have your heaIth damaged.If you wánt to feel thé adrenalin rush, yóu may play thé Ultimate Epic BattIe Simulator.Here you will find fierce opponents that will fight wit you, as if it was their last day.If you are ready to test your fighting skills, you can do it after purchasing. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Want to see 10,000 chickens fight an army of Romans? Sure, why not. Create massive battles with absolutely no limits. Join now tó share your ówn content, we weIcome creators and consumérs alike and Iook forward to yóur comments.Here is a sandbox like no other. We suggest yóu try the articIe list with nó filter applied, tó browse all avaiIable. Yes I worked hard to bring this game to life, may you all inflict carnage upon it. What does thát mean That méans every piece óf shiny armór is refIecting its true surróundings, every bright surfacés illuminates its surróundings and effects thé overall lighting.
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So I buiIt my own dynámic global illumination Iighting engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team.īut I didnt stop there With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. Want to sée what a battIe of 100,000 units looks like We dont recommend going past 10,000 for most machines but its your CPU, do what you want The Technology: Unfortunately there really arent many engines that you can chuck 10,000 characters in and expect good performance. The impressive and wacky battle physics simulator, Ultimate Epic Battle Simulator, is not only playable on a wide range of computers, it is also completely free right now on Steam As long as you have a solid CPU to handle all of the physics calculations in your simulated skirmishes, then the GPU test should be the least of your concerns.